SivaNagendraSavarapu
years building production pipelines
top VFX and game studios
from research to deployed tools

About
10+ years building pipeline systems
at the intersection of AI and 3D production
I build the infrastructure that makes creative technology ship. From OpenUSD asset pipelines at Animal Logic to deploying Model Context Protocol servers inside Epic Games' live Fortnite pipeline and now building product software at Bezi, I work where engineering complexity meets creative scale.
My work spans production pipelines, realtime 3D systems, and AI-native tooling, including agentic Unreal Engine runtimes, cross-DCC OpenUSD workflows, and software platforms that help artists and engineers build faster together.
Projects
Systems work with real production weight
From conversational OpenUSD tooling to Unreal-native agentic runtime work, these projects sit at the boundary between research prototypes and shipping pipeline infrastructure.
Open Source
GitHub repositories
Utilities, research experiments, and pipeline tools that show how I build outside the studio environment too.
Conversational AI bot for OpenUSD that lets you interact with your USD Stage using natural language. Ask questions, query prims, and modify properties without writing USD Python.
Applying Latent Consistency Model research inside Houdini for rapid AI-driven image generation within a production DCC environment.
Demystifying 2D Gaussian Splatting by simplifying the implementation, an educational deep-dive into Gaussian splat rendering.
Experience
10 Years at Top Studios
Senior Software Engineer
- Building software systems for collaborative 3D creation workflows at the intersection of AI and realtime graphics
- Shaping platform architecture and product engineering for browser-native spatial content tooling
- Applying production pipeline thinking to user-facing creative systems, performance, and developer experience
Senior Pipeline Engineer
- Fortnite asset pipeline spanning Modelling, Texturing, Rigging, and Animation with Python/C++ tools across Maya and UE
- Deployed MCP servers for Maya and Unreal Engine, integrating Claude Code into Epic's production pipeline
- Built agentic C++ UE Runtime combining Claude, Gemini, Depth Pro, Grounding DINO, and SAM2
- Contributed to GenStudio internal GenAI product; implemented C2PA content provenance workflows
- Built RAG-powered pipeline assistant that auto-generates visual workflow graphs
Senior Software Engineer
- Engineered OpenUSD + Alembic-based asset transfer pipeline from Houdini to Unreal Engine
- Built and maintained OpenUSD pipelines for VFX and Animation productions (Python, C++, PySide6)
- DCC integrations across Maya, Houdini, and Unreal Engine ensuring cross-studio pipeline interop
Core Assets Pipeline Technical Director
- Developed core Asset Pipeline systems using Pixar's USD, Houdini, Maya, and Python
- USD schema extensions, pipeline plugin development, and UsdShade material workflows
- Contributed heavily to USD texture/material workflows for the ALab public dataset release
Technical Director
- Built Real-Time Asset presentation pipeline in Unreal Engine
- Developed MPC's core production pipeline tools in Python and PySide6
- Built ION containers for reproducible software environments across shows
Texture & Lookdev Artist
- Lookdev and Lighting workflows with ImageEngine's Gaffer
- Trained team in Gaffer, Substance Painter, and Mari
- Unreal Engine and Unity for Previz and real-time VR
Art & Renders
3D & Lookdev Work

DEATH WISH
Full 3D scene: modelling in Maya, SpeedTree foliage, Xgen groom, Arnold atmosphere and volume lighting, Nuke comp.

Isolated Street | Unity HDRP
Realtime cyberpunk scene in Unity HDRP with night shot lighting, rain particles, and wet surface materials.

Old Temple Wall | Substance
Procedural temple wall material in Substance Designer with stone weathering, moss, and displacement height maps.
Skills
Technical Toolkit
Languages
AI / ML
AI APIs & SDKs
Pipeline & DCCs
Rendering & Real-Time
Tools & Frameworks
Contact
Let's build the next generation of creative infrastructure
I'm always happy to connect around software engineering, AI systems, realtime 3D, and production tooling for creative teams.
Best for role discussions and project inquiries
Open source work, research experiments, and tooling
Career updates, studio background, and recommendations
Lookdev, realtime, material, and environment work