Senior Software Engineer · Bezi

SivaNagendraSavarapu

11

years building production pipelines

5

top VFX and game studios

AI x 3D

from research to deployed tools

Siva standing on a waterfront at sunset in Vancouver

Previously

Bezi · Epic Games · Sony Pictures Imageworks · Animal Logic

OpenUSDUnreal EnginePyTorchTensorFlowComputer VisionAgentic AIRAG Systems

About

11 years building pipeline systems at the intersection of AI and 3D production

I build the infrastructure that makes creative technology ship. From OpenUSD asset pipelines at Animal Logic to deploying Model Context Protocol servers inside Epic Games' live Fortnite pipeline and now building AI-agent infrastructure at Bezi, I work where engineering complexity meets creative scale.

My work spans production pipelines, realtime 3D systems, and AI-native tooling, including Unreal Engine tool discovery, virtual-file-system skill systems, agent evaluations, cross-platform plugin delivery, and cross-DCC OpenUSD workflows that help artists and engineers build faster together.

Bezi
2026-Present
Epic Games
2025-2026
Sony Pictures Imageworks
2023-2025
Netflix Animation Studios / Animal Logic
2021-2023
MPC Film
2018-2021
Rhythm & Hues
2015-2018

Projects

Systems work with real production weight

From conversational OpenUSD tooling to Unreal-native agentic runtime work, these projects sit at the boundary between research prototypes and shipping pipeline infrastructure.

github.com/siva-nagendra

Agent Intelligence Layer | BeziBuilding the agent intelligence layer behind Bezi's AI game-development assistant: tool discovery, a VFS-backed skills system, and the evaluation loops that keep agent output trustworthy.TypeScriptRustC++Agent Harness

Conversational USD Stage InterfaceQuery your scene graph, inspect prims, and modify properties in plain English, without writing a line of USD Python.PythonOpenUSDLLMTool Calling

C++ Unreal Engine RuntimeBuilds a full 3D scene inside Unreal from a single prompt or image, combining Claude with UE MCP, mesh generation, depth estimation, object detection, and segmentation.C++Unreal EngineClaudeGemini

Production MCP Deployment | Epic GamesMCP servers that put Claude Code inside Epic's live Fortnite asset pipeline, automating work across Modelling, Rigging, and Animation.MCPClaude CodeMayaUnreal Engine

C2PA Content Credentials | Epic GamesC2PA content credentials inside Epic's internal generative AI platform, cryptographically signing every AI-generated image so its origin travels with the file.C2PAContent CredentialsProvenanceCryptographic Signing

Latent Consistency Models in Production DCCLatent Consistency Models running directly inside Houdini, accelerating iterative lookdev and concept rendering without leaving the DCC.HoudiniLCMStable DiffusionPython

Open Source

GitHub repositories

Utilities, research experiments, and pipeline tools that show how I build outside the studio environment too.

Conversational AI bot for OpenUSD that lets you interact with your USD Stage using natural language. Ask questions, query prims, and modify properties without writing USD Python.

PythonOpenUSDLLM

Applying Latent Consistency Model research inside Houdini for rapid AI-driven image generation within a production DCC environment.

Jupyter NotebookHoudiniLCM

Demystifying 2D Gaussian Splatting by simplifying the implementation, an educational deep-dive into Gaussian splat rendering.

Jupyter NotebookGaussian SplattingResearch

Experience

Eleven years at top studios

May 2026 - Present
Vancouver, Canada

Bezi

Senior Software Engineer

  • Working primarily on Bezi's Agent intelligence layer for an Unreal Engine AI agentic harness, enabling agents to discover, reason about, and execute UE tools and actions through production-ready workflows
  • Authored a new skills system backed by virtual file systems, creating a scalable foundation for packaging, loading, and orchestrating agent capabilities
3 more
  • Implemented agent search and discovery systems for Unreal Engine tools and actions, using LLM-as-judge workflows and industry-standard evaluation loops to measure relevance, correctness, and agent performance
  • Working on the Unreal Engine build system pipeline and cross-OS CI on GitHub and cloud-hosted runners to package and distribute plugins across target platforms and multiple engine versions
  • Developed across TypeScript, Rust, and C++ libraries, integrating AI infrastructure with native Unreal Engine tooling and plugin ecosystems
AI HarnessSkillsUnreal Build Systems
May 2025 - Mar 2026
Vancouver, Canada

Epic Games

Senior Pipeline Engineer

  • Built Fortnite asset-pipeline tools across Maya and Unreal Engine for Modelling, Texturing, Rigging, and Animation, including OpenAssetIO Rig Browser, Maya-UE animation transfer, and ShotGrid automation
  • Designed and deployed Model Context Protocol (MCP) servers for Maya and Unreal Engine, integrating Claude Code into Epic's live production pipeline as an early major-studio MCP rollout
4 more
  • Engineered a C++ Unreal Engine Runtime prototype combining Claude, UE MCP, Gemini, Meshy, Tripo, Depth Pro, Grounding DINO, and SAM2 for prompt and image-driven 3D scene construction with custom raycasting and GLTF placement
  • Contributed to GenStudio, an internal generative AI product for AI-assisted 3D asset creation using Gemini, OpenAI image models, Meshy, Tripo, and Rodin
  • Built a RAG-powered pipeline assistant that turns natural-language queries into visual workflow graphs using internal pipeline documentation
  • Implemented C2PA content provenance workflows in GenStudio, adding cryptographic content credentials for AI-generated image outputs
Unreal-MCPFortniteRocket League
Jul 2023 - May 2025
Vancouver, Canada

Sony Pictures Imageworks

Senior Software Engineer

  • Engineered OpenUSD + Alembic-based asset transfer pipeline from Houdini to Unreal Engine
  • Built and maintained OpenUSD pipelines for VFX and Animation productions (Python, C++, PySide6)
1 more
  • DCC integrations across Maya, Houdini, and Unreal Engine ensuring cross-studio pipeline interop
Fantastic Four: First StepsKPop Demon Hunters
Aug 2021 - May 2023
Sydney, Australia

Netflix Animation Studios / Animal Logic

Core Assets Pipeline Technical Director

  • Developed core Asset Pipeline systems using Pixar's USD, Houdini, Maya, and Python
  • USD schema extensions, pipeline plugin development, and UsdShade material workflows
1 more
  • Contributed heavily to USD texture/material workflows for the ALab public dataset release
ALab Public Dataset
Nov 2018 - Jul 2021
Bangalore, India

MPC Film

Technical Director

  • Built Real-Time Asset presentation pipeline in Unreal Engine
  • Developed MPC's core production pipeline tools in Python and PySide6
1 more
  • Built ION containers for reproducible software environments across shows
WandaVisionTop Gun: Maverick
Sep 2015 - Nov 2018
Mumbai, India

Rhythm & Hues / Prana Studios

Texture & Lookdev Artist

  • Lookdev and Lighting workflows with ImageEngine's Gaffer
  • Trained team in Gaffer, Substance Painter, and Mari
1 more
  • Unreal Engine and Unity for Previz and real-time VR
Hellboy (2019)2.0 (2019)Fear the Walking Dead

Art & Renders

CG / VFX / Gaming work

Full portfolio on ArtStation
DEATH WISH

Featured

DEATH WISH

Full 3D scene: modelling in Maya, SpeedTree foliage, Xgen groom, Arnold atmosphere and volume lighting, Nuke comp.

MayaArnoldXgenMariZBrushSpeedTreeNuke
Isolated Street | Unity HDRP

Isolated Street | Unity HDRP

53 likes

Realtime cyberpunk scene in Unity HDRP with night shot lighting, rain particles, and wet surface materials.

UnityHDRPSubstance Designer
Old Temple Wall

Old Temple Wall

9 likes

Procedural temple wall material in Substance Designer with stone weathering, moss, and displacement height maps.

Substance DesignerMarmoset

Skills

Technical toolkit

51 technologies
Languages
PythonC++JavaMELJavaScriptTypeScript
AI / ML
PyTorchTensorFlowDeep LearningModel TrainingComputer VisionMultimodal AILLM IntegrationRAGMCPStable DiffusionGrounding DINODepth ProSAM2VAEDiffusion ModelsC2PA
AI APIs & SDKs
Anthropic Agent SDKClaude CodeOpenAI APIGemini APIMeshyTripoRodin
Pipeline & DCCs
OpenUSDOpenAssetIOShotGridMayaHoudiniUnreal EngineNukeGafferAlembic
Rendering & Real-Time
UE5PBR WorkflowsArnoldRendermanSubstance PainterSubstance DesignerVirtual Production
Tools & Frameworks
PySide6 / Qt6GitGitHubDockerGLTFWeb Frameworks

Contact

Let's build the next generation of creative infrastructure

I'm always happy to connect around software engineering, AI systems, realtime 3D, and production tooling for creative teams.

Based in Vancouver and currently building AI-agent infrastructure at Bezi.

Focused on Unreal Engine agent workflows, evaluation systems, plugin delivery, and creative developer tooling.